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but generally the large layouts just mean there's some backtracking - get to the end of one path, there's a thing you can't pass yet, so guess you've got to go down the other path - or some superfluous things like the map and compass. probably the biggest thing they have in common with CRPG mazes is that as you map you realize where a room SHOULD be and you have to look for secret passages (specifically with bombs). Yeah one was a swastika, labeled "MANJI" in nintendo power and causing great consternation when i imitated the drawing in the condensation on our kitchen window - OOPS! and the last one approaches maze status, just for being so big and involving so many shortcut passageways. Scrolled through the thread to look at the great pictures again, went back to working on something else, then realized gradually over several minutes that what i had stuck in my head was the invincibility music from wizards and warriors.
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the whole idea of playing a game like that without a keyboard, even if everything else was the same (doubtful) sounds like a complete nightmare. Ultima had first-person dungeon sequences through V, and google suggests NES Ultima IV, like NES Wizardry and NES Bard's Tale, kept them. but at a macro scale, death mountain in zelda ii is totally a maze. so they're "mazes" only to the extent that any game with non-linear "scroll from left to right" levels has mazes. zelda is sorta like that, but much less so the dungeons aren't that vast, and the challenge of getting through them is not primarily a matter of mapping and navigating their winding passages rather you're trying to survive each individual room, after which you'll pretty much have acquired everything that's there to be acquired.
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top-down mazes (like in "countdown," another PC adventure of around that time) are also often lousy, but can at least be integrated with actual interesting gameplay - the whole basis of gauntlet and its clones, which are action games with maze-like environments. Yeah that was specifically what i had in mind. it was just such a bonanza of high-quality stuff, with these much, MUCH more basic games sitting right alongside them on the shelf. and then the imperial-phase games seemed to come right on their heels.
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the comparatively slow build of the NES's north american success - released for christmas 1985, but the "action set" bundled with mario bros/duck hunt and the zapper wasn't until 1988! - plus the delay versus the famicom itself meant that things that really felt like "launch titles" to most kids my age (zelda, castlevania) were actually mature games released halfway through the system's effective lifespan. Real range of games in there tbh - everything from first-generation "this could be an atari 5200 game" cartridge-filler to some of the signature epics of the system. Never played kung fu till emus - but i knew it, not from nintendo power but from its predecessor (?), this wonderful, big, full-color, screenshot-ridden tome: given that the same cartridge could hold really fully-fledged adventures it's unquestionably kind of a throwback, but it would have been a top-tier home-computer game in 1987, where the competition was instead dark castle. but thankfully they made it less arbitrarily punishing than G&G - you could rent it, beat it, and enjoy renting it and beating it again. You can tell they were going for a ghosts n goblins or castlevania thing, with this 'journey' (love any game where you see an overall mini-map of the levels and how they connect, after you beat each one), but just didn't have the chops to pull off CV. the one thing that reeeeeally sucks is waiting and waiting for an enemy to drop the particular potion you need to make a particular jump - that's bad design and they should have caught it the first time through playtesting. then it seems like the next three levels are in alarmingly same-y caves before anything happens again.
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the first (forest) level goes a long way towards establishing this cozy medieval adventure feel, lots of shit is happening, you're finding cool shit in chests. wizards and warriors is not really a great platformer - it's repetitious and kinda stupid, but there are some GREAT tunes (first level tune, you're-about-to-die tune) and i was really taken by the vibe/environment. Haha i was the lone wizards and warriors voter and now i have no complaints at all with lone-voter games making the rollout. Yeah i was talking about california games sorry - they all kinda ran together in my head as i think we had all of the major ones except 'world games.'